The World of Yaundae 3.5

WOY - 8/10/2013
Are you a font or not?

In attendance:

David – Torbere +150 exp
Zephyer – Aurer
Gabe – During

The group again visited the Green Dragon in Dran waiting for the manticore hide to be finished. Still having to wait the party asked around in a few of the magic shops about a way to replenish the dwarven stout magical bottle.

One very old mage in somewhat resplendent but faded robes said he had heard that there were a on old wild magic font in an abandoned temple to the East. The party and the wizard exchanged a few drinks and the wizard gave them directions to the temple.

Setting out the next day it was an uneventful journey with one night spent with a caravan that was headed into Dran. The next day found them across the forest with a path that led deep into the woods. Pushing through the brush and down the track that was mostly a game trail the path finally opened and a few hundred yards away was a ruined building that could still be made out to be a temple.

The dwarves carefully moved up and Torbere was given flight to check the temple. The first fly over saw 7 statues inside. The next flew over took a few rounds and then there was nothing inside. After a few attempts at opening the door it finally was pulled open by its handle.

Inside was time ravaged temple items such as benches, cloth, altar stones and such. But no statues. Suddenly out of the trees gargoyles attack the flying Torbere and landed to take on Aurer and During.

After an intense battle the gargoyles were all slain and a font was discovered at the back of the temple. Going in to investigate further a foul creature seeped up out of the ground and all eyes and mouths and grappled and swallowed Aurer, During and Torbere beat on the creature until it collapsed.

A few things were found around the fountain and Torbere put his bottle into the font. After light flashed the bottle again filled with stout. The dwarves were happy.

2833 xp

Treasure -

View
WOY - July13th
Here be lots o' things

Returning to Moria under the Mountain, and Bolthin feeling the chill in his soul of being touched by the undead, a question was put to the temple of Kilea. From what the doughty dwarves had seen it was determined to be a dread wraith. it was decided that the bit of treasure was well worth being able to escape the frightful being
.
.
After relaxing and training and doing various other activities the group of adventurers gathered again and decided to finish the area that they had been directed to by the Sages of Deep Lore. Preparing once again to descend into the depths the party gathered themselves and the next day descended the depths to the station of Dwarven Gaurds and the gate was unlocked.
.
.
There was no gelatinous cube waiting for them so they carefully searched the room and then moved into the adjoining corridors. as they travelled into a 10’ corridor a rat swarm came charging at them but proved to be of little menace and was quickly dispatched. Moving up the corridor and into a few turns the party was then assailed by a rust monster. Though it caused a few moments of panic it was over come by throwing axes and bludgeoning it to death.
.
.
Moving further along the corridor and entering at the South end of a large round chamber which consisted of stone seats and 14 figures scattered about the room. The room was filled with a 20’ diameter pillar of fire that reached up past the ceiling. Looking and at first glance not seeing anything moving, Torbere and Gryant moved into the room. Behind the corner of the passage there was a six legged lizard like beast.
.
.
It was a basilisk. Flailing about and stomping its six short legs it attacked the party, biting and trying to get the dwarves to look at its eyes. The battle waged back and forth and when Gryants shield arm weighed heavy and slipped he met the gaze of the basilisk straight into its eyes… and turned to stone. Torbere finished off the creature but Gryant was a dwarf statue. The basilish had little treasure but in the room the stone forms were worth investigating.
.
.
After searching each one, there was one that was determined to be an elf. Others were duergar and troglodytes. Being in no further danger the party set about the task of getting Gryant back to the surface to purchase a stone to flesh spell to remove his predicament. As the party was lifting and dragging Gryant, 2 fire dwarves stepped out of the pillar of fire. The dwarf party hailed them and they started speaking.

It turns out that this was once a portal that connected to the elemental planes. It had been long abandoned because of the family of basilisks that had moved into the chamber from the adjoining caverns. After many attempts to drive them out the Azir decided to close the portal until such time as it could be safely used again. Time passed. The are that once was rich in gem deposits continued to attract many of the races in the under deep and each left its mark in the fire pillar room.
.
.
Even the grey elves had sent party 500 years ago that had failed to return and was considered lost. Until the Moody Moria dwarves delved deep and found an entrance to this chamber. The Azir made an attempt with fire brew to return Gryant to flesh and it failed. They took him back to their plane where they could restore him to his health. It was determined that the elf would be taken back to the surface to be restored where he was. A much grateful Elradsae gave the dwarf party his thanks and offered to have them journey with him when he returns home.
.
.
In the meant time the Azir were welcomed in the Moria Great Hall and the King and his brother provied a fiery feast to welcome the Azir and talks began about establishing new relations. The Azir thank each and every dwarf in the party by giving them each 2 emeralds that are worth 2000 zachs each. It was a great time for feasting and making merry. The kings brother seemed to pay particular attention to each member in the party.
.
.
After a day of fetting the Azir the party decides to descend into the depths again. Down the flight of stairs and then the party was assailed by a shadow mastiff and barghests. Fighting those off the party then ran into hungry Xorn. Torbere threw gold at the xorn and they happily ate. The xorn then moved on and it was decided to return to the surface as the barghests were no were to be found.

Experience for each party member was 1758 xp.

Each party member received 2 Emeralds Z 2000

View
WOY - July 6th
Was that a shaman?

After recovering from the last adventure and taking a night to visit their favorite pub, the Rearing Red Dragon, the party was joined again by During that was last seen just before delving deep into the swamp.

He described another new section that had been opened recently in the deep delves that was more like a tomb. The party thought it would be a fitting challenge and decided to seek it out and find out what it had.

Delving deep again they came to the entrance that was guarded by iron and mithril gate and a dwarf company of the city guard. Going down the short flight of stairs it was a different feel than the cavern they had recently been in. It was s tomb and Bothin confirmed it had the funerary trappings of the duergar.

Slowing moving into the main entrance and searching did not seem to run across anything of use or that was dangerous… until Torbere and During moved into the skull room. From a corner a smaller minotaur lunged and struck Torbere for sneak attack. The fight was on. Larger forms charged out of the darkness on one side and smaller well armored minotaurs charged from the other.

The battle was a long one and raged back and forth. Even though the minotaur thug was severely hurt he pulled back and let the armored minotaurs engage the main party. A shaman then made his appearance and started flinging his vicious bolts. A web from Aurer slowed him down and the large minotaur and several of the armored ones fell to the ground.

The shaman was slain by the black bow and the thug escaped into the other room. The crypt in the middle of the main room started to rumble as if something wanted out. The party thought it would be a good time to leave.

After a short rest the party returned and found the crypt was opened. A huge minotaur came roaring out of the darkness. Another Black bolt took him down but Nuldar was not feeling well at this point.

A large incorporeal form came up out of the tomb with fetid breeze and touched Bolthin and made him feel older and weaker. A few tries at trying to hit the creature seemed fruitless and after During had looted the large minotaur the party decided it was time to leave.

Back in the city the temple of Kelea advised Bolthin that the creature was a Dread Wraith.

From the large minotaur was retreived:

2 Great Axe
1 Large bull headed pendant that had small leather fringe. Some of the fringe had been pull out and it looked like there was 5 pieces of fringe left. The pendant is magical and made from eboy with ruby eyes.

2 Minotaur rings of pure gold.

View
WOY - June 29th
Delve Deep

The treasure and experience of the swamp adventure was more than enough to advance levels for all of the party.

Looking to stay close to Moria it was found that a new section of deep mining had been found and there were creatures that were lurking there that had attacked the miners several times. A dwarf patrol was stationed and the entrance was barricaded.

The dwarf party decided to investigate and entered what looked to be an ancient temple. Stepping off the steps the party ran straight into a gelatinous cube. An unwelcome surprise but for all its strangeness it was quickly destroyed. The party cautiously started to search the gloomy room that small scattered statues. Aurer thought it might has something to do with duergar… dark dwarves.

Moving closer to an opening into a cavern a large brute charged out of the darkness. A large beast with a bull shaped head. Gryant and Torbere met his charge and hand to hand fighting ensued. Others in the party moved to support and then a few rounds later more bull creatures came out of the darkness to engage.

Tough back and forth as each fought the other and the large brutes tried to cut the dwarfs down where they stood. But the party stood tough, Bolthin healing every chance he got and Aurer casting and the ranger sniping from distance.

After rounds of combat, the last Minotaur fell to the ground bleeding its life out. The dwarfs searched and took anything that seemed valuable. The party then moved down a hallway and opened a door and another Gelatinous Cube lunged out. Inflicting minimal damage it was also quickly dealt with.

Rumblings from deep in the caverns and the unknown of what else lay ahead made the dwarfs take a council of war and decided to return back up to the city levels and rest and recover.

Experience for this adventure was 1120

Treasure was:

Armor: +1 Buckler – Value: 1000gp.
Scroll: Longstrider
Scroll: Magic Missile
Wand Detect Magic – Value: 37 charges
Unguent of Timelessness

632 gp
Fine Steel Staff set with Red Garnet (1800 gp)
Iron Armlet (110 gp)
Leopard Fur Talisman set with Lapis Lazuli (500 gp)

View
WOY - June 8, 15, 22
Was there a swamp thing?

After returning to Moria in the Moody Mountain, the party decided that it was time to pierce the heart of the swamp and find the Drow Outpost and defeat this place of evil.

The party set out with two mules in tow. The first day and night passed without any problems. The next day at mid morning a large troop of bugbears ran into the dwarf party and the fight was on. The dwarfs formed a battle line and soon the bugbears were going down left and right. A few tried to escape but were taken down. There could be no one that would be left to forewarn anyone in the swamp.

The next morning as the party set out a giant behir sprung up and tried to attach the party. Thorin acting fast charged forward and then with one mighty blow from his axe sliced clean through the behir’s neck and body and head went in different directions. Opening the foul beast up and inside there was assorted goods as it was obvious that the behir had prowled the trade routes before loosing its head.

The swamp was reached at night fall. The evening full of strange sounds and sights passed without any issue. The next morning there was over cast over the swamp. The dwarves girded their loins and started into the swamp.

The strangely twisted trees, the smell of things rotting, strange lights seen in the misty distance all proved to be unsettling. Soon after entering there was an eerie wail and two wraiths came swooping down the trail. Bolthin quickly banished them in the name of Kelea and the party proceeded down the path.

A little later a hydra pushed itself up out of the swamp and attack. Though 5 headed Torbere and Nuldar and Gryant quickly took it down dispatching its body back to the swamp from where it had slithered out of.

The mist and over cast made for gloom and dim lights off in the distance still made the dwarves all feel uneasy. A strange swooshing sound and two stone gargoyles came winging down the path. Even tough and viscous they were again quickly dispatched by the warriors in the group.

Then came the Orcs. An ambush with an orc cleric and druid and archers. Shooting thier cruel orc arrows they scored a few hits but both Nordal and Aarer traded shots and the warriors dispatched the ones that were knocked out the trees by sleep. The cleric and druid hastily withdrew on carefully prepared paths.

Continueing down the path and wights sprang forth and managed to touch Nuldar but again were quickly sent away by the turning of Bolthin. Kelea was watching over her cleric. The things encountered and fights had taken its toll from the party. The party managed to find a relative safe dry spot and settled for the night. During the first watch a goblin weighed down beyond measure with equipment and bags appeared at the fire warming himself with his flame red hound next to him.

Introducing himself as Krik, he traded with the party and created a never ending bottle of dwarven ale for Torbere. Some other items traded and then Krik provided some information about the drow that were up ahead. The morning was over cast and threatened rain. The mist was thick and the party felt they were close to the river. The land became more soggy and the trail was hardly there.

Then out of the mists loomed large jutting pieces of rock amongst the swamp trees and brackish water. Coming close to the first one an ogre peered over the edge and asked what business the dwarves had there. A quick spell from Aarer and there was an Ogre offering strong drink to the ogre. He quickly reached down and took the drink and quickly fell to the ground, the drink was too much.

Several more ogres showed up trying to figure out what happened. The same fate met each one as the drink was too much. As the party discussed and used spells to try and get an advanctage, drow speech rang out and it was sharp and inquisitive. The drow were trying to figure out what was happening at the rock. The dwarf party left the illusion at the top of the rock and moved on. Using thier folding boat they moved between the rocks to what looked like a cursed circle.

The orc cleric tried to surprise the group but Thorin used a strange looking rod to blow the head off the cleric. The fight was on. Aaerer and Nuldar took on the the drown that were at the cursed circle. The rest moved toward the tower and the large boat that was docked behind it. The figthing saw snakes and drow archers fighting against dwarves jumping into the tower Gryant and Torbere leading the way. A bead of force collapsed the tower ceiling and one of the drow was captured in a sphere.

The rest fought and died and the drow wizardress used spider powers to rally the boat crew. Even using the heavy weapons on the boat missed as Thorin came raging on and started to put holes in the starboard side. The boat started to sink. A plume of smoke went up from the aft end of the boat and it marked the abandonment of the fight, the drow scattering into the swamp.

The party found a locked great and below a live dwarf miner that had been captured. A shrine to Lolth was best left alone. The boat erupted into green flame.

It was time to leave. Using the folding boat and very rudimentary sailing skills (the boat does not sail itself) the party managed to get out of the swamp and down the river. Returning triumphantly to the Moria under the Mountain it was to a welcoming crowd that wanted to hear all about the exploits for this adventure

Experience for each participant was 5443.

View
WOY - June 1
Buffalo anyone?

The dwarf band was becoming a dwarf company with figther, paladin, ranger, cleric, wizard. The Stone Guard of Moria was taking notice and it was with some anticipation that they watched for the dwarf party to return after each of its outings. Bringing back proof of dead orcs and ogres also brings with it a certain amount of attention.

A larger band of dwarfs sets out from the Gates of Moria in the Mountain of Moods. A tough band if ever there was one. The afternoon of the first day finds the dwarves well on their way. Late in the afternoon what sounded like thunder filled the hills that the group was traveling through. A look to the west and the setting sun sees a large dark blot that quickly filled the western horizon. It soon turned out to be a massive herd of buffalo that was stampeding.

The dwarf ranger quickly found a large rock outcropping that could accommodate the entire party and shelter Bill the pony. As the herd approached the sharp eyes of some of the group saw what was causing the movement of the buffalo… wolves. The herd grew closer and the party watched aa the wolves worked their pack tactics and brought down 2 buffalo. The dwarves discussed this amongst them selves and the idea of fresh buffalo meat sounded good.

The herd drew night the rock and several archers in the group let fly arrows and bolts. A buffalo went down at the back of the stampede. Within seconds 2 more wolves were on it tearing out its throat and making sure it was dead. A shouted warning to frighten off the wolves resulted in one of the wolves standing up on its hand legs and laughing at the dwarves. A quick discussion amongst the dwarves and it was decided to generously let the wolves have the prize.

The rest of the day passed and the party found a grotto to settle into for the night. At the last watch a hippogriff descended on the party as it had picked up the scent of the pony. The party quickly hailed the hippogriff, known in common as Skybeak, and talked with him at length. The hippogriff told the party that he had come across a keel boat wreck in the river that the group was heading towards. Skybeak said he would divulge the location if the party would let him dine on the pony. The dwarves quickly said yes. Skybeak dined and then laid out the location of the wreck.

Early in the morning a ankheg attacked the party but even though it came up out of the ground close to the dwarf paladin it missed and was quickly dispatched. Mid afternoon found the dwarves trudging along the riverbank and the wreck came into view. It was indeed a keel boat with no signs of anyone aboard. It was also all black.

The dwarves clambered aboard and it was obvious the boat had suffered much that caused it to wash up on this rocky shore. The hold had been shattered and many of the crates and chests were smashed and the contents strewn about. There were still 6 that were intact. Quickly the doughty dwarves retrieved them all and without pony staggered under the load away from the wreck as quickly as they could.

The rest of the day passed and a camp was set. In the first watch movement was spotted at the edge of the camp. The party was roused and the dwarf wizard saw the humanoid at the same time it spotted the dwarves. It looked like a dark elf. Spells were cast. The elf was unaffected but two dwarves quicky fell to the ground. The next round the dwarf wizard put a bolt through the elf’s mouth. Seeing the dwarves rousing quickly and being outnumbered and unable to cast spells effectively he quickly withdrew.

This gave a rise to a loud and boisterous argument amongst the dwarves. Go after the wounded dark elf or continue to Moria in the Mountain? Though the Paladin wanted to track down the dark elf and perhaps others of its kind, their number was unknown and the party was within a good 10 march of the city. Back to Moria it was with the assorted treasure.

6 chests – 3 filled with glass, 2 with metal, one with cloth and papers.
the papers were in drow and were turned over to the Stone Gaurd and temple elders.
The others contained gold and potions.

Everyone recieves 300 xp.

View
WOY - May 18th
That many orcs?

The party decided that they needed additional support to make sure that they could survive a large number of orcs crossing the river.

Headed back to Moria for training and finding additional adventurers. After several weeks of training the party was ready to venture forth again.

Traveling north back to the swamp the party ran into a Ankheg that sprang forth from the ground. Tried to bite and spit acid but was eventually taken down by the combined power of the Dwarven War axe.

That night the group was beset by a pack of wolves and two ogres. The ogres yelled in orc for the party to come out and join them. The wolves came rushing in but even in sleep wear couldn’t do much to the band of tough dwarves.

The wolves were dispatched and then the ogres finally came closer to see why their wolves hadn’t brought anyone out of the encampment. They soon realized that it wasn’t orcs they were facing but tough and experienced dwarf adventurers. They were quickly dispatched.

Continuing to the north the party found the river crossing with an abandoned boat and wagon and what looked like a combat of some kind. Following the path it was obvious that they were on the trail of a large band of orcs. After a day of tracking the dwarven band came up to where the orcs were encamped.

Plans were laid and the group tried to be as stealthy as possible. Crept up a rock and a great tarp was stretched out between poles and another rocky point. Tolbere ripped aside the rock and there below the group was a large gathering of orcs obviously in the middle of a ritual or heated discussion.

Spells flew, Tolbere launched into an attack and the rest of the dwarves followed in kind. Though there was a orc chieftain and a barbarian, they were all dispatched down to the last orc. Curiously enough a small group of orcs had dragon amulets while the larger and more heavily armed group did not.

The dwarves started to search when it became apparent that something large had been watching them the entire thing. The dragon Night Death made himself visible and discussed what the orcs had in mind. He pointed out that there was no dragon cult, he was fine with the Pax Draconis and the orcs were being misled by some shaman in the Doom mountains. The shaman seemed bent on sending these orcs to a full blown dragon cult or to thier deaths.

The dwarves pilfered all that the orcs had and decided what to do next as Night Death took wing and flew off…

Each player receives 1113 Experience points

View
WOY - May 11th
Dwarves go marching one by one

Back in the Moody Mountain, also known by the Dwarven name of Moria, the three took a week of time to make sure they rested and repaired from the fierce battles that they had had with the orcs.

They met another dwarf, a member of one of the lost tribes from the Kingdom of Cauda. These three decided to engage in a traditional game of dwarf rock. A night of ale drinking and then in the morning it was time to head off. Late in the first day of travel ran into another group of orcs. They looked as rag tag as several of the other groups but were traveling further south from the edge of the Stygian Swamp.

Little did the three know that this group had become lost. They had no idea that they were heading in the wrong direction. They ran directly into the group and a fierce melee ensued. A sleep spell from the dwarven mage put down half the group and the fighters quickly knocked down the rest. The two orcs that were sleeping were then bound and one was awakened and was asked questions. The dwarves did not like the answers the orc was giving and they proceeded to cut his leg off. The orc then just hissed at them and called them ill begotten things that had sprung out of the earth. The dwarves then woke the other one in time to see them kill the other orc.

The last orc seemed to be more cooperative and gave them some information about orcs that were coming down from the Doom Mountains as rumors had been spread that the Black Dragon that was there would be the one that would lead them to greatness.

The 3 dwarves decided to head back to the Moody Mountain, dwarven city of Moria and take the one orc back for further questioning. The Captain of the Guard Kili met the group and had the orc ushered to the temple district for further questioning.

The party enjoyed the night back in Moria and then headed back out again. Several more orc groups were encountered along with one ogre. The party dispatched all of them and on the last group found a map on the ogre. It showed where a temple was in the middle of the swamp and the route the orcs were taking as they came down the river.

After that battle the party headed for the river crossing. It was there they decided to wait for any other orcs that may be foolish enough to cross.

Dean, Zephyr and Adam each receive 975 experience points.

View
WOY May 4
Dwarves, dwarves, dwarves

The winter of 977 RVS has been a mild one. Ports that normally iced over stayed open and travel along the roads of the Empire was easy. The dwarf kingdoms enjoyed the profits of trade from sea and overland.

A band of dwarfs met at the Rearing Red Dragon tavern discussed how it would be best to gain more gold. Each brought skills that the others didn’t have and the discussion turned to thoughts of adventure.

it was quickly decided and agreed upon to scour the swamps to the north of the Moody Mountain as rumors had it that Orcs and other goblinoids were gathering to form a cult of dragon worshippers. There has been a dragon in the Stygian swamps for as long as anyone could remember. And now it seemed he was gathering worshipers for some nefarious plot.

The band of dwarves agreed upon terms and set forth on 11th day of the 11th month of the year to travel down the north slopes of the Moody Mountain and see what they could find. After the first day of travel went without any encounter. The second day the band encountered goblins. Quickly dispatched the day was uneventful until mid afternoon when a band of orcs was encountered. Some wounds received but the orcs were dispatched.

A single Goblin tried to attach the party at night but was quickly dispatched by dwarf. The next morning brought the three to the edge of the swamp. At the edge a party of 4 orcs that were dressed differently fro the ones previously met. They wore bright colors and and had bow amongst them. The three were up to the task and within a few rounds the orcs were all dispatched but had done some damage. The party took what they could and set back for the Mountain of Moods.

Each party member gets 455 experience points.

View
WOY - April 27th
Out into the wilds

Gunnar was gone, summoned back to Victory, a thousand miles away. Ardin had to go home and fight off an intruder that was trying to eat students. It turned out to be a Shadow dragon which had tracked Ardan’s teleports and found Ardan’s home and proceeded to kill Ardan, his wife and all his students. Ardan’s Wizard Sanctuary was obliterated.

Dargis stayed to see to the evacuation of Secath to the Westros passes. As the villagers set out for the west they were attacked by a mixed band of giants, orgres, bugbears and orcs. Though Dargis fought valiantly he was overwhelmed by the shear numbers and was taken prisoner and brought back to Steading. His sword and crown and shield and boots were all sundered and destroyed for the giant’s amusement.

That left Wenarus, Elden and Calin to decide what was going to be the direction that the party now traveled.

While the party helped the village, a messenger arrived with grim news. The Grand Duke Geoff was defeated at Narill pass by the combined orc, bugbear and ogre army. Geoff’s forces fought well but was overwhelmed by shear numbers and at the light of day waned it became a rout. Geoff’s army is scattered to the four winds and the orc, bugbear and ogre army as divided up to attack the major cities of Geoff’s realms.

With prospects now nil for any organized resistance to the invading forces, the villagers of Secath hastily now are gathering possesions and either going south east to the Alpha kingdoms and the unknowns of the barbarians or to the west to the questionalbe fate in the nands of the Wizard Masters of the city state of Lungold, city of Wizards.

To the North East of Secath and Hocath is a dense wood that was home to wood elves and their town of Derellion. It was decided that if any allies were left in the immediate area they would be the closest. The three started the journey following the river and the guide provided by Gustavis.

Two days journey into the forest and the party ran into a large ogre patrol. Elden used a Wall of Thorns to stop them cold and then killed the remaining ones that escaped. The ones that were trapped were suffocated with a eversmoking bottle.

Another days journey brought them to the elvish town. The guide bid them well and and started on his journey back to the West. The three moved closer but noticed the eerie silence and then the unatural nature of the wood and trees around them. Even though mid morning, light seemed to fade and a torch that was lit guttered and sputtered and its flames seemed to suck inward into the town even though no wind was felt.

Then before the three appeared a visage of not a homely place of trees and wooden buildings but dead brambles and thorns and dirt. There was no live living green thing anywhere to be seen. A few minutes of traveling a shadow detached itself and flew through the party and tried to touch someone. It missed. Calin invoked the name of Hughma and it screemed away from the three. Then another came flying through the brambles and thorns and tried to touch a party member. Calin again sent it fleeing. The three moved in closer and from around a corner came a huge wolf creature that seemed made out of shadow. it launched itself at the party and was met by Elden’s bear.. which tried to bear hug it and then the shadow creature howled and disappeared from site with the bear.

The three hastily withdrew and is in the woods thinking of what next to do. They used the dragon tear and Icing Death felt somewhat amused by the situation explained what had happened at Derellion…

(in sly dragon voice) there wasss an attack planned. The elvish scouts had given warning. There was a human wizzzard that had planned to help. Giants and ogres and bugbears and orcs moved in for the attack. Huge ballista bolts and small boulders rained down on the elvish town. Elvish archer felled the orcs and bugbears and several giantsssss fell (Icing death chuckles) but the elvessss were outnumbered and they werrrreee pusssshed back… The Wizard used a ssssummnon sssshadow ssspell to take down a giant leader… but the sssspelll instead latched onto a ssshadow dragon and brought it into this world… she lay about with sssspelllsss and ssshadowss and struck down all around her… now even the giantsssss have declared thissss off limitssss… sssheee isss a ssshadow dragon… not true… for a price might be taken care of…

The three now seek their fellow adventurers.

Experience for Calin, Elden and Wenarus is 850 xp each.

The three were alone in the wilderness. No guide. No map. A dead city to thier backs. Hostile giants between them and escape. The only terrain that was familiar was Hocath or Secath and perhaps maybe the wizard could find them there.

The party was able to stay true due to the abilities of Elden. Wenarus dispatched the orc and bugbear patrols that happened across them. Calin supplemented the food and water that the druid found.

Perhaps the adventurers would make it. Second day on the road back. Storm clouds on the horizon. And eerie howling broke the silence of the morning. Then was joined by others. Dire wolves. “… a large pack..” says Elden. The party members looked at each other grimly.

The party started to run looking frantically for somewhere that was defensible. Only trees and in the distance the river. Soon, the howls were on 3 sides. Elden said thier pack tactis will be to close the end or they are moving towards a … trap.

From all sides the dire wolves appeared and rushed the party. Then suddenly large arrows flew among the party as did small boulers. it was a giant battle group with wolves. Soon they came from all sides. Elden’s Wall of thorns held the wolves but did nothing for the giants. There was not where to go. Elden tried to wild shape to an eagle but was knocked out of the air by one of the humongous bolts. Then Calin was clubbed to the ground. Then lastly Wenarus. The three came back to consciousness only find themselves prisoners. They were in stone cells beneath the hill giant steading. Only a few weeks ago it had been treasure… now it was torture. All the items were taken from the three and Wenarus’ blade was sundered from more giantish amusement.

It looked grim for the band. But six months ago a band of dwarf adventurers joined together to travel the world and find adventure. Little did they know they would be the ones that would set the troubled three free…

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.